War and Strategy Games: Halls of Montezuma Index Note: For a .shk version of this index you can unshrink and read on your Apple II, get file AaHomINDEX.shk. This Halls of Montezuma collection is from the AOL-to-Ground project. ftp://gounnd.ecn.uiowa.edu/apple2/Collections/AOL/ ... Dr. Charles T. "Dr. Tom" Turley, Director ~~*~~ C o n t e n t s ~~*~~ I. Introduction-- Start Here II. Game Files ==*==*==*==*==*==*==*== I. Introduction-- Start Here EQUIPMENT: Apple IIgs NEED: GS-Shrinkit to unpack scenario, etc. files and Halls of Montezuma to play Most of the games, levels, etc. have been packed in ShrinkIt format. Quite a few games in old ACU format were unpacked, checked, and re-packed using GS-ShrinkIt (also called "GSHK"). Most of the ShrinkIt files are .SHK files which contain one or more files-- that is, when unpacked, you may get several standard ProDOS files. These and ACU files can be unpacked using GS-ShrinkIt. Most .SHK and .ACU files can, also, be unpacked using version 3.x of the 8-bit ("IIe") ShrinkIt. For example, a IIe game packed using GS-ShrinkIt will unpack fine using 8-bit ShrinkIt. So, also, will quite a few .SHK files of GS games. The chief limitation on using 8-bit ShrinkIt is that it will not extract the Resource portion of GS forked files. Though many for-GS programs do not have any forked files, it is not always clear which do and which do not from descriptions supplied by uploaders. It is best to use GS-ShrinkIt to unpack all .SHK files of GS games. A few files are .SDK whole-disk archives files. A whole-disk archive retains everything on the 5.25" or 3.5" disk which is archived. An .SDK archive of a 5.25" disk is, usually, unpacked to a 5.25" diskette. An .SDK archive of a 3.5" disk is, usually, unpacked to an 800k 3.5" diskette or 800k RAM disk. Some of these disk archives-- for example, packed DOS 3.3 disks-- must be unpacked using 8-bit ("IIe") ShrinkIt. For others, you can, usually, use either 8-bit ShrinkIt or GS-ShrinkIt. Downloading All .SHK, .SDK, .ACU, and similar files are "binary" files. If your ftp access program allows setting "ASCII", "binary", etc. mode, set it to "binary" before doing downloads. The files may arrive on your GS as "Text" type files. This is okay. Shrinkit and GS-ShrinkIt can deal with files even if they are called "Text" files by ProDOS or GS/OS. Rubywand, AOL-to-Ground Project, 1996-1998 ==*==*==*==*==*==*==*== II. Game Files These are the game files. The descriptions are by the creators. Subj: HOM:Anzio Date: January 11, 1991 From: Theodorick File: ANZIO.SHK (19540 bytes) DL time (28800 baud): < 1 minute AUTHOR: G Courter Welcome to the Sunny Italian Coast! Have some arty and a frag..... What a way to see Europe..... Ok, so I'm getting bored typing the same thing...cut me some slack.... The Invasion of Italy...this time at Anzio. __________________ Subj: Apple II vs. Macintosh Date: December 29, 1990 From: SRC File: APPLE.SHK (19304 bytes) DL time (28800 baud): < 1 minute AUTHOR: Joshua Cantrell This is the 1st scenario I have created with halls of montezuma GS. It is about a war, Apple II vs. Macintosh. Have fun! __________________ Subj: HOM:Ardennes Date: January 1, 1993 From: AFL Dennis File: ARDENNES.SHK (58653 bytes) DL time (19200 baud): < 1 minute AUTHOR: G Courter, Run5 Here are the two latest HOM scenarios from Run5 Magazine...they cover the Battle of the Bulge in two phases: The German breakthrough and the Allied Counterattack. Enjoy them. Originally uploaded by: Theodorick __________________ Subj: HOM:Ardennes, new terrain Date: January 14, 1991 From: Aalaskan File: ARDENNT.SHK (23578 bytes) DL time (28800 baud): < 1 minute AUTHOR: Run 5 & Aalaskan Here is a scenario in SSG's Run 5 magazine that I typed in and did the terrain. ("New Terrain" = "NT" in file name.) It's my first try and wasn/t too bad, it really helped me to learn how the game is put together. If you haven't looked yet, go into warpaint and look at the data there on how each scenario runs, it can help you to learn how to win. __________________ Subj: HOM:Arnhem Date: January 11, 1991 From: Theodorick File: ARNHEM.SHK (19046 bytes) DL time (28800 baud): < 1 minute AUTHOR: Run5 Magazine & a GEnie guy HoooooOOOOOOAAAAAHHHH!!!! AIRBORNE! Here's the scenario for the British 1st Airborne Division at Arnhem in Operation Market-Garden in 1944. Can you get to Arnhem Bridge and secure the first Allied foothold over the Rhine? Or will you suffer 90% casualties like the real unit did? Based upon a scenario in RUN5 magazine and some nice guy on GEnie that put it all together. __________________ Subj: HOM:Bataan! Date: January 12, 1991 From: Theodorick File: BATAAN.SHK (18444 bytes) DL time (28800 baud): < 1 minute AUTHOR: G Courter Here is the Japanese invasion of Luzon in 1941. See if you can beat Dugout Dougs troops or see if you can throw the Japanese invasion force back into the sea. __________________ Subj: HOM:Battleaxe Date: January 12, 1991 From: Theodorick File: BATAXE.SHK (19242 bytes) DL time (28800 baud): < 1 minute AUTHOR: G Courter EQUIPMENT: Apple IIgs NEEDS: Halls of Montezuma GS and ShrinkIt to unpack Here is the British relief attempt during the siege of Tobruk in WWII. For Halls of Montezuma GS __________________ Subj: HOM:CHFarm Date: January 11, 1991 From: Theodorick File: CHFARM.SHK (18993 bytes) DL time (28800 baud): < 1 minute AUTHOR: Run5 Magazine & some GEnie guy Here's one for the Treadheads out there. If you want an armor intensive battle then this scenario is for you. Originally based upon a RUN5 Magazine scenario and some nice guy from GEnie that put it all together. __________________ Subj: HOM:Chickamauga Date: August 11, 1991 From: Theodorick File: CHICK.SHK (20134 bytes) DL time (28800 baud): < 1 minute AUTHOR: Theodorick A nice scenario of the American Civil War. Chickamauga, the last (and some say only) victory of the Army of Tennessee. More Civil War scenarios to come! __________________ Subj: HOM:Falkland Islands Date: January 11, 1991 From: Theodorick File: FALKLAND.SHK (17007 bytes) DL time (28800 baud): < 1 minute AUTHOR: Run5 Magazine & some GEnie guy Here is a scenario based on the Battles for the Falkland islands. You will enjoy this one. Based upon a scenario published in RUN5 magazine. __________________ Subj: HOM:Gallipoli Date: January 11, 1991 From: Theodorick File: GALLI.SHK (18158 bytes) DL time (28800 baud): < 1 minute AUTHOR: Run5 and some GEnie dude Here's a scenario for the Dardanelles campaign around Gallipoli in the Great War. It is based upon the RUN5 Magazine scenario & some nice guy on GEnie that put it all together. __________________ Subj: HOM:Grand Battle Date: May 5, 1991 From: SRC File: GRANDBAT.SHK (17453 bytes) DL time (28800 baud): < 1 minute AUTHOR: Shane Cantrell This is a battle that I made up, it uses different pictures for each division and battalion type. The black alliance is attacking the grand guard. This archive comes with the scenario and some documentation on the battle. __________________ Subj: HOM:Greece/Belgium Date: February 9, 1991 From: Theodorick File: GREECBEL.SHK (40393 bytes) DL time (28800 baud): < 1 minute AUTHOR: Run5, SSG, G Courter Here are two new scenarios....the Invasions of Greece and Belgium circa WWII. Enjoy. (Needs: a "military mind", if one exists.) __________________ Subj: HOM:Guadalcanal Date: January 11, 1991 From: Theodorick File: GUADAL.SHK (17106 bytes) DL time (28800 baud): < 1 minute AUTHOR: G Courter Here is the Battle for Guadalcanal for Halls of Montezuma.... insert the Run5 stuff here ...I'm getting tired of typing it.. Scenario put together by G Courter on Genie __________________ Subj: HOM:Many Scenarios Date: February 9, 1991 From: Theodorick File: HOMBATS.SHK (76460 bytes) DL time (28800 baud): < 1 minute AUTHOR: Run5 Magazine, G Courter Here is a selection of four Scenarios for Halls of Montezuma GS. Two are Russian/German scenarios, one Russian/Finnish, and one is a revised Guadalcanal Scenario. The battles are: Guadalcanal Mannerheim Meiktila and Novorossik. Enjoy! More to come! __________________ Subj: HOM Icons Date: March 2, 1991 From: MauriceG1 File: HOMICONS.SHK (1051 bytes) DL time (28800 baud): < 1 minute AUTHOR: Moi I thought it was pretty stupid to have a German World War II Panther tank as the Icon for a game about the U.S. Marines, so I created one based on the game cover. I also included a folder Icon that I modified for HOM. Check the atributes to make sure they match your file names. __________________ Subj: HOM:Hurtegen Date: January 11, 1991 From: Theodorick File: HURTEGEN.SHK (18134 bytes) DL time (28800 baud): < 1 minute AUTHOR: G Corter Here is the Battle for the Hurtegen Forest in 1944. See if you can keep the 28th INF DIV from earning it's "Bloody Bucket" Nickname....it was named after its shoulder patch...the Pennsylvania keystone. __________________ Subj: HOM:Ia Drang Campaign Date: January 22, 1991 From: Aalaskan File: IADRANG.SHK (24135 bytes) DL time (28800 baud): < 1 minute AUTHOR: Aalaskan This is my first one of the Vietnam small unit campaign. Read the enclosed docs first, they will help explain my reaasoning for this short, but intense scenario. __________________ Subj: HOM:Khafji Date: May 9, 1991 From: AFA Parik File: KHAFJI.SHK (30088 bytes) DL time (28800 baud): < 1 minute AUTHOR: Aalaskan ** ORIGINALLY UPLOADED BY AALASKAN ** Here is a short new scenario I did for the short battle of Khafji that was a prelude to Desert Storm. For a challenge, try playing the Iraqi side. Included in this archive is the actual scenario and a teach-text & text document describing the battle. __________________ Subj: Market Garden Docs Date: June 18, 1991 From: Theodorick File: MARKDOCS.SHK (2781 bytes) DL time (28800 baud): < 1 minute AUTHOR: Theodorick (Big Dave Adams) Here is a quick down and dirty doc file for Market Garden. Nothing spectacular, just some basic facts and scenario modification ideas. For use with the HOM Market-Garden scenario. View from the work offline area of America Online, or from any text-editor. __________________ Subj: Operation Market Garden Date: June 15, 1991 From: Theodorick File: MARKET.SHK (21033 bytes) DL time (28800 baud): < 1 minute AUTHOR: Theodorick (Big Dave Adams) Here is the Scenario for Operation Market Garden (A Bridge Too Far). It's pretty good but not terribly researched, I took a few liberties with the German TO&E. My Airborne bias shows again also :)....... Play the Germans for the real challenge....if you want I can make a doc file to assist you. E-mail me (Theodorick) if you are interested. This file is airware....feel free to send me some air if you decide to use it after 100 centuries. Big Dave __________________ Subj: Crete:Operation Mercury Date: May 7, 1991 From: Theodorick File: MERCURY.SHK (19384 bytes) DL time (28800 baud): < 1 minute AUTHOR: Theodorick Here is the Crete Scenario for Halls of Montezuma that was published in the last issue of GS+. It contains the scenario, background, and info on how to subcribe to the world's best GS Specific disk + magazine! This is the same archive found in the GS+ area online...there is no difference. I posted it here to get more circulation and so it will show up on the Quickfinder. Hope that you enjoy it! Big Dave Adams __________________ Subj: HOM:Salerno Date: January 11, 1991 From: Theodorick File: SALERNO.SHK (14543 bytes) DL time (28800 baud): < 1 minute AUTHOR: g Courter Here is one of the amphibious assaults against Italy....Salerno! Have a nice day! __________________ Subj: Santa vs. General Ice Date: December 29, 1990 From: SRC File: SANTAWAR.SHK (19900 bytes) DL time (28800 baud): < 1 minute AUTHOR: Shane Cantrell THIS IS A SCENARIO FOR HALLS OF MONTEZUMA IIGS. IT IS SANTA VS. GENERAL ICE. I MADE MY OWN TILES, SO THAT YOU DON'T HAVE TO LOOK AT THE DULL WHITE TILES THEY START YOU OUT WITH. __________________ Subj: HOM:Colorized Sealion Date: April 27, 1991 From: Guess Why File: SEALIONS.SHK (40327 bytes) DL time (28800 baud): < 1 minute AUTHOR: landscape by Edward J. Jordan This is the Sea Lion scenarion for Halls of Montezuma originally uploaded by Theodorick (SEALION) plus a version with a new map (SEALION2). "This is the scenario for the planned invasion of England by the Germans in 1941. One of those wonderful "What ifs". Originally based upon a scenario in Run5 Magazine and put together by some great guy on GEnie." (Theodorick) The white map just didn't strike me as appropriate for England in July, so I redid the landscape. Please note that the "2" scenario is identical in play and set-up as the original. However, if you'd like to play it on a nicer map, then play the new version. __________________ Subj: HOM:Desert Storm v2.0 Date: May 12, 1991 From: Aalaskan File: STORM2.SHK (25304 bytes) DL time (28800 baud): < 1 minute AUTHOR: A.Aalaskan;improved by M.Murley Here is a great improvement to my Desert Storm scenario, w/ improved icons, equipment list, etc. Much more historically correct. Thanks Mike! __________________ Subj: Desert Storm Scenarios Date: July 12, 1991 From: Theodorick File: STORMS3.SHK (69511 bytes) DL time (28800 baud): < 1 minute AUTHOR: Run5 & G. Courter These three scenarios are taken from the latest issue of Run5. They deal with the actual Desrt Storm, an early invasion (Jan 15..Quick start), and the invasion of Kuwait and a what if they kept going? scenario. Many thanks to G.Courter on Genie for putting these together. Big Dave