by Jeffrey K. MacKie-Mason and Hal Varian
There's more to the Internet than protocol and routers. Our authors examine proposed pricing schemes and market structures as the Internet moves from the world of research to that of commerce.
by Bruce Schneier
If you send or receive electronic mail, you should be concerned about who else has access to your private correspondence and how they gain that access.
by Dennis Cronin
Multiplayer User Dungeon games, or "MUDs," are played online by people all over the world. Dennis surveys some of the more popular MUDs, and tells you where to go if you want to set up your own.
by David Betz
David turns Bob, a general-purpose, object-oriented language he created a few years ago, into a language for writing conferencing systems.
by William F. Jolitz and Lynne G. Jolitz
Very high-speed networking is the key to rapidly and economically delivering large amounts of information.
by Bob Kaehms and Jonny Goldman
Gopher is a menu-based system that simplifies the dissemination of information by displaying a uniform user interface to the network. Our authors present a Gopher server and discuss the basic Gopher protocol.
by Sing Li
Sing Li presents the Internet Global Phone, a Windows-hosted application which enables two-way voice communication across the Internet. Mark Clouden adds a note about his WSNETWRK library, which provides a higher-level abstraction than the Winsock paradigm.
by Rahner James and Linus Sphinx
Build your own multiplayer network-game systems using the development tools provided here.
by Richard Civille and R.E. Sieber
Geographical information systems-- ideally suited for civic networking by the general public-- are computer systems that assemble, store, manipulate, and display geographic-location data.
by Jonathan Erickson
Copyright © 1994, Dr. Dobb's Journal