_Sounding Off with the RSX Library_ by Steve Durham Listing One // Set up output output.FileName=c:\noises.wav output.ChannelCount=2 output.SamplesPerSec=44100 output.BitsPerSample=16 output.TotalPlayTime=30.0f output.PeripheralType=Headphones environment.Reverb(0.0f, TRUE, 1.0f, 0.01f) environment.SpeedOfSound(0.0f, 525.0f) emitter n1=c:\windows\media\Robotz Windows Start.wav emitter n2=c:\windows\media\Utopia Recycle.wav emitter n3=c:\windows\media\Utopia Windows Start.wav emitter n4=c:\windows\media\Utopia Windows Exit.wav n1.Model( 0.0f, 1.0f, 30.0f, 1.0f, 30.0f, 1.0f) n2.Model( 0.0f, 1.0f, 22.0f, 1.0f, 22.0f, 1.0f) n3.Model(0.0f, 1.0f, 85.0f, 1.0f, 85.0f, 1.0f) n4.Model(0.0f, 1.0f, 100.0f, 1.0f, 100.0f, 1.0f) n1.ControlMedia(0.0f, RSX_PLAY, 0, 0.0f) n2.ControlMedia(0.0f, RSX_PLAY, 0, 0.0f) n3.ControlMedia(0.0f, RSX_PLAY, 0, 0.0f) n4.ControlMedia(0.0f, RSX_PLAY, 0, 0.0f) // Initial positions ------------------------------------- n1.Position( 0.0f, 50.0f, 0.0f, 0.0f) n2.Position( 0.0f, 100.0f, 0.0f, 0.0f) n4.Position( 0.0f, 0.0f, 5.0f, 25.0f) n4.Position( 3.0f, 150.0f, 5.0f, 25.0f) n4.Position( 4.0f, 150.0f, 5.0f, -25.0f) n4.Position( 7.0f, 0.0f, 5.0f, -25.0f) n4.Position( 8.0f, 0.0f, 5.0f, 25.0f) n4.Position(11.0f, 150.0f, 5.0f, 25.0f) n4.Position(12.0f, 150.0f, 5.0f, -25.0f) n4.Position(15.0f, 0.0f, 5.0f, -25.0f) n4.Position(16.0f, 0.0f, 5.0f, 25.0f) environment.Reverb(17.0f, TRUE, 1.0f, 0.1f) n4.Position(19.0f, 150.0f, 5.0f, 25.0f) n4.Position(20.0f, 150.0f, 5.0f, -25.0f) n4.Position(23.0f, 0.0f, 5.0f, -25.0f) n4.Position(24.0f, 0.0f, 5.0f, 25.0f) n4.Position(27.0f, 150.0f, 5.0f, 25.0f) n4.Position(28.0f, 150.0f, 5.0f, -25.0f) n3.Position( 0.0f, 0.0f, 0.0f, 25.0f) n3.Position( 5.0f, 150.0f, 0.0f, 25.0f) n3.Position( 6.0f, 150.0f, 0.0f, -25.0f) n3.Position(11.0f, 0.0f, 0.0f, -25.0f) n3.Position(12.0f, 0.0f, 0.0f, 25.0f) n3.Position(17.0f, 150.0f, 0.0f, 25.0f) n3.Position(18.0f, 150.0f, 0.0f, -25.0f) n3.Position(23.0f, 0.0f, 0.0f, -25.0f) n3.Position(24.0f, 0.0f, 0.0f, 25.0f) n3.Position(29.0f, 150.0f, 0.0f, 25.0f) // Start-em up!--------------------------------------------- listener.Orientation(0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f) // Move the listener around listener.Position(0.0f, 10.0f, 5.0f, 0.0f) listener.Position(2.0f, 40.0f, 5.0f, 0.0f) // Circle once listener.Position(4.0f, 50.0f, 5.0f, -10.0f) listener.Position(6.0f, 60.0f, 5.0f, 0.0f) listener.Position(8.0f, 50.0f, 5.0f, 10.0f) listener.Position(10.0f, 40.0f, 5.0f, 0.0f) // Circle twice listener.Position(12.0f, 50.0f, 5.0f, -10.0f) listener.Position(14.0f, 60.0f, 5.0f, 0.0f) listener.Position(16.0f, 50.0f, 5.0f, 10.0f) listener.Position(18.0f, 40.0f, 5.0f, 0.0f) // Circle thrice listener.Position(20.0f, 50.0f, 5.0f, -10.0f) listener.Position(22.0f, 60.0f, 5.0f, 0.0f) listener.Position(24.0f, 50.0f, 5.0f, 10.0f) listener.Position(26.0f, 40.0f, 5.0f, 0.0f) listener.Position(28.0f, 90.0f, 0.0f, 0.0f) listener.Orientation(27.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f) listener.Orientation(28.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f) Listing Two MyEmitter1.Position(2.0f, 0.0f, 0.0f, 0.0f) MyEmitter1.Position(5.0f, 4.0f, 4.0f, 4.0f) Listing Three // Output Settings output.FileName=c:\mywave.wav output.ChannelCount=2 output.SamplesPerSec=22050 output.BitsPerSample=16 output.TotalPlayTime=30.0f output.PeripheralType=Headphones // RSX environment environment.Reverb(time, true/false, delay, intensity) environment.SpeedOfSound(time, speed) // Listener listener.Position(time, x, y, z) listener.Orientation(time, x, y, z, xUp, yUp, zUp) // Emitters emitter Emitter0=c:\sounds\bird.wav Emitter0.Position(time, x, y, z) Emitter0.Orientation(time, x, y, z) Emitter0.Pitch(time, pitch) Emitter0.Model(time, MaxFront, MinFront, MaxBack, MinBack, Intensity) Emitter0.ControlMedia(time, action, loops, startPos) Emitter0.SetMuteState(time, true/false) Emitter0.SetMarkPosition(time, startpos, endpos)