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This is a reconstruction of original Radius support documentation. All links on this page are now defunct. For more information, refer to the document Vintage Radius Documents.
Download a PDF version of this document here.
1) What are the main hardware features of Tempest and why are they important?
The Tempest hardware consists of three key components.
1: 3Dlabs PERMEDIA Processor
2: 3Dlabs GLINT Delta pipeline preprocessor
3: 8MB High Speed SGRAM
1: 3Dlabs PERMEDIA
Radius is the first to develop and market the 3Dlabs PERMEDIA
processor on a graphics accelerator card for the Mac OS market. The
PERMEDIA processor is the first fully integrated, single-chip 2D/3D
processor that combines mainstream no-compromise 64-bit 2D
functionality and performance with stunning 3D graphics. PERMEDIA
delivers fast QuickDraw acceleration and QuickDraw 3D performance of
over 600,000 polygons/sec (textured, bilinear filtered with per pixel
perspective). PERMEDIA is ideal for accelerating standard graphics
applications, 3D plug-ins for Adobe Photoshop and Illustrator as well
as 3D modeling, animation and virtual reality modeling language
(VRML) tools.
2: 3Dlabs GLINT Delta
The GLINT Delta is a pre-processor, providing even more 2D/3D
graphics acceleration for demanding applications. By off-loading up
to 70% of the 3D geometry processing load from the PERMEDIA, the
GLINT Delta increases the PERMEDIA's performance by a factor of
three. With the combination of PERMEDIA and GLINT Delta, Tempest
provides incredible raw 2D and 3D performance at an incredible price
point.
3: 8MB SGRAM
Tempest has 8MB of Synchronous Graphics Memory (SGRAM) which provides
data throughput up to 600 Mbytes/sec. With 8MB, Tempest is capable of
displaying resolutions up to 1600 x 1200 @ 16-bit color, accelerating
2D up to 1360 x 1024 @ 16-bit or 1152 x 870 @ 24-bit color. For 3D
acceleration, Tempest supports up to 1152 x 870 @ 16-bit color or 832
x 624 @ 24-bit color. Whichever resolution or color depth you chose,
Tempest always accelerates 32-bit texture mapping, supports
transparency and provides up to a maximum of 4MB with a 15-bit
z-buffer. This all equates to incredibly high performance 2D & 3D
with great image detail and quality.
2) What can Tempest do that I can't do with built in video?
Adding Tempest to your Mac OS based system provides three key benefits:
1: Tempest allows modeling, visualization, animation and other 2D/3D applications to create higher quality, more realistic models and images. It also allows you to work and visually see superior lighting effects, anti-aliased shape edges, and higher resolution texture mapping.
2: Faster overall performance: models rotate and resize faster, animations are smoother and the third dimension is responsive. Tempest is up to 4x faster than 9600/200 built-in video.
3: Tempest lets QuickDraw 3D provide transparency -- making it possible to render objects interactively such as bubbles and glasses. It also enables game effects such as fog, smoke, and explosions.
3) How does Tempest compare to the competition?
The chart below compares similar priced 2D/3D Graphics accelerators
available as of 9/97.
2D/3D Graphics Accelerator |
Radius Tempest |
Ati XClaim 3D |
#9 Imagine 128 |
Graphics Processors |
PERMEDIA & GLINT DELTA |
ATI 3D RAGE II |
#9 Imagine128-2 |
Memory Configuration |
8MB SGRAM |
8MB SGRAM |
8MB EDO VRAM |
SRP Price |
$399 |
$299 |
$799 |
QuickDraw 2D Support |
|||
Max. Resolution in 16-bit color |
1600 x 1200 |
1600 x 1200 |
1920 x 1200 |
Max. Resolution in 24-bit color |
1152 x 870 |
1152 x 870 |
1920 x 1080 |
QuickDraw 2D Performance |
|||
Real World Performance over 9600/200 |
3x |
1.5x |
4x |
QuickDraw 3D Support |
|||
Max. Resolution at 16-bit color |
1152 x 870 |
1152 x 870 |
1152 x 870 |
Max. Resolution at 24-bit color |
832 x 624 |
832 x 624 |
800 x 600 |
z-buffer depth at all resolutions |
16-bit |
16-bit |
16-bit |
Maximum texture memory available |
4MB |
N/A |
None |
QuickDraw 3D Features |
|||
32-bit texture support |
Yes |
No |
No |
Transparency Support |
Yes |
Yes |
No |
Bi-linear filtered texture mapping |
Yes |
Yes |
No |
Nearest-neighbor mapping mode |
Yes |
No |
No |
Perspective-correct texture mapping |
Yes |
No |
No |
3D Performance |
|||
Real World Performance over 9600/200 |
3x-4x |
1.5x |
1.5x |
3) How does Tempest compare to Radius' Thunder 3D and Thunder TX-1152 cards?
Different memory architectures:
Tempest is based on 3Dlabs PERMEDIA while Thunder 3D and Thunder
TX-1152 are based on 3Dlabs high-end GLINT 500TX processor. The
Thunder 2D/3D cards have dual memory architectures that provides even
higher resolution support while supporting more texture memory
allocation at the higher resolutions. Unified memory architectures
require trade-offs between displayed resolution, color depth and
amount of memory available for textures.
Different levels of performance:
Although Tempest's 2D/3D performance is up to 3x built in video
performance of a 9600/200, Thunder 3D and Thunder TX-1152 will
provide from 2x up to 8x more 2D/3D performance than Tempest.
Different levels in color quality & accuracy:
Thunder 3D and Thunder TX-1152 include 30-bit DACs on board,
providing support for Radius color calibration technology called
ChromaFlow. This allows the Thunder cards to provide more accurate
color on-screen for color critical work.
Different maximum resolutions, color depths and texture memory
supported:
Tempest is optimized primarily for 17" displays working at 832x624 up
to 1152x870.
Thunder TX-1152 is optimized for 20" and 21" displays working at
1024x768 to 1600x1200.
Thunder 3D is optimized to work in 24-bit color at all resolutions up
to 1600x1200.
Below is a chart of resolutions, color depths and texture memory supported by Radius cards.
Tempest |
Texture Memory |
Thunder TX-1152 |
Texture Memory |
Thunder 3D |
Texture Memory |
|
Maximum Resolution |
1600 x 1200 |
N/A |
1600 x 1200 |
6MB |
1600 x 1200 |
12MB |
QuickDraw 2D Accelerated Resolutions |
||||||
Thousands colors |
1360 x 1024 |
N/A |
1600 x 1200 |
6MB |
1600 x 1200 |
12MB |
Millions colors |
1152 x 870 |
N/A |
1152 x 870 |
6MB |
1600 x 1200 |
12MB |
QuickDraw 3D Accelerated Resolutions |
||||||
Thousands colors |
1152 x 870 |
2MB |
1152 x 870 |
6MB |
1600 x 1200 |
12MB |
Millions colors |
832 x 624 |
2MB |
832 x 624 |
6MB |
1152 x 870 |
12MB |
Thousands colors |
832 x 624 |
4MB |
832 x 624 |
6MB |
1600 x 1200 |
12MB |
4) On which systems can I use Tempest?
Tempest is optimized for a broad range of Mac OS based systems, but it works best in systems with "interleaved" (128-bit wide) memory configurations. Interleaved 128-bit memory configurations can improve 3D performance up to 50%. Please consult your system manual to determine if your system supports interleaved memory.
Recommended systems include:
Apple PowerMac 7200/120, 7300, 7500, 7600, 8500, 8600, 9500, 9600
systems
Apple Macintosh 6400, 6500 series
Daystar Genesis QUAD MP series (slots D2,E2,F2 only) and Dual MP
series
UMAX S900 and C600 series
And other systems based on same motherboard designs
Supported Mac OS: |
Supported QuickDraw 3D: |
Mac OS System 7.6.1 |
QuickDraw 3D 1.5.1 |
Mac OS System 8.0 |
QuickDraw 3D 1.5.3 |
5) Which applications can Tempest accelerate?
Tempest will accelerate any graphics-intensive application that supports QuickDraw, QuickDraw 3D and or QuickDraw 3D RAVE. Some of the most popular applications are listed below in alphabetical order. Please be aware that as QuickDraw 3D developments improve, Tempests performance will also improve. Also note that not all QuickDraw 3D applications take equal advantage of the acceleration features in QuickDraw 3D, and so some applications have better speed gains than others.
QuickDraw based applications |
QuickDraw 3D based applications |
Adobe Photoshop |
Adrenaline Numbers & Charts |
Adobe PageMaker |
autodessys formZ |
Adobe FrameMaker |
Artifice DesignWorkshop |
Adobe Acrobat |
Electric Cafe ModelShop |
Adobe Persuasion |
Intervista Worldview VRML browser |
Adobe PageMill |
MetaCreations Infini-D |
MetaCreations Painter |
MetaCreations Ray Dream Studio 5 |
Macromedia Freehand |
Microspot 3D World |
Microsoft Word |
NewTek LightWave |
Microsoft Excel |
Strata StudioPro |
Microsoft Powerpoint |
Valis Group Pixel Putty |
QuarkXPress |
Vidi Presenter 3D |
© 1997 Radius, Radius logo, Thunder and Tempest are registered trademarks or trademarks of Radius Inc. Macintosh, Mac OS, and QuickDraw are registered trademarks or trademarks of Apple Computer, Inc. Other brand and product names are trademarks or registered trademarks of their respective holders. Product specifications are subject to change without notice.